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007 First Light all weapons list

Player guide | Updated

The complete 007 First Light weapons list: handguns, SMGs, assault rifles, shotguns, sniper rifles, and launchers, with unlock methods and notes on stealth versus loud use.

007 First Light combat screenshot for all weapons list

Direct answer

007 First Light centers on pistols and stealth, with heavier weapons available for loud combat or TacSim. Handguns like the Walther PPK and PDR-9 are your default stealth tools; SMGs, assault rifles, shotguns, and sniper rifles unlock through campaign pickups or TacSim Intel and Clearance levels. Heavy weapons and mounted guns appear in specific story set-pieces.

All 007 First Light weapons
WeaponCategoryUnlock methodNotes
Golden GunhandgunLegacy Edition bonusIconic 007 weapon; tied to Legacy Edition purchase content.
K&S Burst PistolhandgunCampaign pickupThree-round burst handgun; hybrid pistol for players who want burst fire.
PDR-9 PistolhandgunCampaign pickup / defaultCompact 10-round pistol for controlled close-to-mid-range fights.
Stormberg 50'CALhandgunCampaign pickupHeavy Desert Eagle-style pistol for high-damage close-range shots.
Stormer-99 PistolhandgunCampaign pickupSemi-auto pistol; described as a variant of the K&S Burst platform.
Walther P99 ('Agent's Mark')handgunDeluxe Edition bonusSuppressed variant available; tied to Deluxe Edition content.
Walther PPK / Service PistolhandgunDefault / starting weaponBond's signature sidearm; featured in official cover art and key art.
DRS-7 Silent SMGsmgCampaign unlockIntegrated suppressor; MP5A5-style stealth SMG.
DRX-2 Machine PistolsmgCampaign pickupMAC-10-style machine pistol for very close-range burst damage.
Osato 8 SMGsmgChapter 12: KnightfallPlayable TDI Vector-style SMG; stylistic homage to You Only Live Twice.
SB-10 SMGsmgTacSim Intel purchase / default25-round magazine close-range SMG for fast takedowns.
Airstrip Rifleassault riflePost-story / TacSim ClearanceLate-game assault rifle tied to TacSim progression.
Knight 1 ARassault rifleCampaign pickup / defaultKnight's Armament SR-16-style assault rifle; sustained mid-range fire.
Osato 7 ARassault rifleCampaign pickupSIG MCX-SPEAR-style rifle; another You Only Live Twice homage.
Storm Burst ARassault riflePost-story / TacSim ClearanceCETME/Galil ACE-style hybrid; unlocks after story completion.
Zukovsky-95 ARassault rifleCampaign pickupAK-103-style hybrid rifle; resembles Hitman's Shashka A33.
DRX 12 GaugeshotgunCampaign pickupPump-action 6-round shotgun; Maverick/Benelli hybrid.
Storm 12 GaugeshotgunCampaign pickupSemi-auto Benelli M4-style shotgun.
T&M Compact ShotgunshotgunTacSim Intel purchaseSerbu Super Shorty-style shotgun for extreme close range.
Jaeger 7 / K&S Bolt Actionsniper riflePost-story / TacSim Clearance Level 10 + IntelBarrett MRAD-style bolt-action sniper; late TacSim unlock.
Squire Marksman Riflesniper rifleCampaign pickupLMT LM308MWS-style marksman rifle with a 22-round magazine.
RPG-7launcherStory set-piece / enemy-onlyWielded by enemies and in specific story moments; not a standard inventory weapon.
Browning M2HBmountedAston Martin Valhalla set-pieceMounted on the Aston Martin Valhalla in a story sequence.
PT boat autocannonmountedChapter 16: Wave of the Future set-pieceMounted weapon used during the boat sequence.

How to use this list

Use this page to see what firearms exist, how they are obtained, and which category fits your current playstyle. The default pistols and suppressed options support stealth; SMGs and assault rifles help when stealth fails; shotguns and sniper rifles are situational power picks; launchers and mounted guns are story or TacSim rewards.

Licence to Kill and weapon access

007 First Light's Licence to Kill system limits when Bond can draw a firearm. Even if you have unlocked a heavy weapon, many story sections restrict gun use until combat is explicitly opened. This is why pistols and suppressed weapons are the practical default: they are available in the largest number of situations.

TacSim weapon unlocks

Several weapons are tied to TacSim progression rather than campaign pickups. These require Intel (earned in TacSim) and Clearance Level milestones. Plan to do at least some TacSim missions if you want the full weapon set, but do not grind TacSim before you understand the campaign systems.

Edition-exclusive weapons

The Walther P99 'Agent's Mark' and Golden Gun are tied to Deluxe and Legacy Edition bonuses. They are not required for trophies or story completion, but they appear in weapon lists and player discussions.

Route notes and wording choices
TopicRecommended wordingOther wordingWhat to use
Total weapon countThe confirmed list includes roughly 20+ firearms across handguns, SMGs, rifles, shotguns, snipers, and launchers, plus mounted set-piece weapons.Different sources disagree on whether edition-exclusive items and TacSim-gated variants should be counted in the base list.Include edition and Tacim-gated items with clear unlock-method labels so players know what is available to them.
Stealth versus loud weapon choicePistols and suppressed SMGs are the practical default because Licence to Kill restricts firearm access in many story sections.Some weapon lists present all guns as equally usable without mentioning Licence to Kill restrictions.Add the Licence to Kill context so players understand why stealth-oriented weapons matter more than raw damage numbers.

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