Direct answer
007 First Light centers on pistols and stealth, with heavier weapons available for loud combat or TacSim. Handguns like the Walther PPK and PDR-9 are your default stealth tools; SMGs, assault rifles, shotguns, and sniper rifles unlock through campaign pickups or TacSim Intel and Clearance levels. Heavy weapons and mounted guns appear in specific story set-pieces.
| Weapon | Category | Unlock method | Notes | Check status |
|---|---|---|---|---|
| Golden Gun | handgun | Legacy Edition bonus | Iconic 007 weapon; tied to Legacy Edition purchase content. | Cross-source nuance |
| K&S Burst Pistol | handgun | Campaign pickup | Three-round burst handgun; hybrid pistol for players who want burst fire. | Cross-checked |
| PDR-9 Pistol | handgun | Campaign pickup / default | Compact 10-round pistol for controlled close-to-mid-range fights. | Cross-checked |
| Stormberg 50'CAL | handgun | Campaign pickup | Heavy Desert Eagle-style pistol for high-damage close-range shots. | Cross-checked |
| Stormer-99 Pistol | handgun | Campaign pickup | Semi-auto pistol; described as a variant of the K&S Burst platform. | Cross-checked |
| Walther P99 ('Agent's Mark') | handgun | Deluxe Edition bonus | Suppressed variant available; tied to Deluxe Edition content. | Cross-source nuance |
| Walther PPK / Service Pistol | handgun | Default / starting weapon | Bond's signature sidearm; featured in official cover art and key art. | Cross-checked |
| DRS-7 Silent SMG | smg | Campaign unlock | Integrated suppressor; MP5A5-style stealth SMG. | Cross-checked |
| DRX-2 Machine Pistol | smg | Campaign pickup | MAC-10-style machine pistol for very close-range burst damage. | Cross-checked |
| Osato 8 SMG | smg | Chapter 12: Knightfall | Playable TDI Vector-style SMG; stylistic homage to You Only Live Twice. | Cross-checked |
| SB-10 SMG | smg | TacSim Intel purchase / default | 25-round magazine close-range SMG for fast takedowns. | Cross-checked |
| Airstrip Rifle | assault rifle | Post-story / TacSim Clearance | Late-game assault rifle tied to TacSim progression. | Cross-source nuance |
| Knight 1 AR | assault rifle | Campaign pickup / default | Knight's Armament SR-16-style assault rifle; sustained mid-range fire. | Cross-checked |
| Osato 7 AR | assault rifle | Campaign pickup | SIG MCX-SPEAR-style rifle; another You Only Live Twice homage. | Cross-checked |
| Storm Burst AR | assault rifle | Post-story / TacSim Clearance | CETME/Galil ACE-style hybrid; unlocks after story completion. | Cross-source nuance |
| Zukovsky-95 AR | assault rifle | Campaign pickup | AK-103-style hybrid rifle; resembles Hitman's Shashka A33. | Cross-checked |
| DRX 12 Gauge | shotgun | Campaign pickup | Pump-action 6-round shotgun; Maverick/Benelli hybrid. | Cross-checked |
| Storm 12 Gauge | shotgun | Campaign pickup | Semi-auto Benelli M4-style shotgun. | Cross-checked |
| T&M Compact Shotgun | shotgun | TacSim Intel purchase | Serbu Super Shorty-style shotgun for extreme close range. | Cross-checked |
| Jaeger 7 / K&S Bolt Action | sniper rifle | Post-story / TacSim Clearance Level 10 + Intel | Barrett MRAD-style bolt-action sniper; late TacSim unlock. | Cross-source nuance |
| Squire Marksman Rifle | sniper rifle | Campaign pickup | LMT LM308MWS-style marksman rifle with a 22-round magazine. | Cross-checked |
| RPG-7 | launcher | Story set-piece / enemy-only | Wielded by enemies and in specific story moments; not a standard inventory weapon. | Cross-checked |
| Browning M2HB | mounted | Aston Martin Valhalla set-piece | Mounted on the Aston Martin Valhalla in a story sequence. | Cross-checked |
| PT boat autocannon | mounted | Chapter 16: Wave of the Future set-piece | Mounted weapon used during the boat sequence. | Cross-checked |
How to use this list
Use this page to see what firearms exist, how they are obtained, and which category fits your current playstyle. The default pistols and suppressed options support stealth; SMGs and assault rifles help when stealth fails; shotguns and sniper rifles are situational power picks; launchers and mounted guns are story or TacSim rewards.
Licence to Kill and weapon access
007 First Light's Licence to Kill system limits when Bond can draw a firearm. Even if you have unlocked a heavy weapon, many story sections restrict gun use until combat is explicitly opened. This is why pistols and suppressed weapons are the practical default: they are available in the largest number of situations.
TacSim weapon unlocks
Several weapons are tied to TacSim progression rather than campaign pickups. These require Intel (earned in TacSim) and Clearance Level milestones. Plan to do at least some TacSim missions if you want the full weapon set, but do not grind TacSim before you understand the campaign systems.
Edition-exclusive weapons
The Walther P99 'Agent's Mark' and Golden Gun are tied to Deluxe and Legacy Edition bonuses. They are not required for trophies or story completion, but they appear in weapon lists and player discussions.
How this was checked
The weapon names, categories, and unlock methods are cross-checked against Gfinity, GamerBlurb, GameWatcher, and the IMFDB entry. Sources disagree on exact unlock conditions for TacSim-gated weapons and edition bonuses, so those rows are labeled with source-status caveats. Self-captured armory or loadout screenshots would strengthen the exact unlock claims.
| Topic | Recommended wording | Other wording | Check status | What to use |
|---|---|---|---|---|
| Total weapon count | The confirmed list includes roughly 20+ firearms across handguns, SMGs, rifles, shotguns, snipers, and launchers, plus mounted set-piece weapons. | Different sources disagree on whether edition-exclusive items and TacSim-gated variants should be counted in the base list. | Cross-source nuance | Include edition and Tacim-gated items with clear unlock-method labels so players know what is available to them. |
| Stealth versus loud weapon choice | Pistols and suppressed SMGs are the practical default because Licence to Kill restricts firearm access in many story sections. | Some weapon lists present all guns as equally usable without mentioning Licence to Kill restrictions. | Cross-checked | Add the Licence to Kill context so players understand why stealth-oriented weapons matter more than raw damage numbers. |
Next steps
