Direct answer
007 First Light has 36 Playing Cards for the Casino Royale trophy. They appear in Chapters 1, 5, 6, 8, 10, 11, 12, 14, 16, and 17; use Chapter Select by checkpoint, because cards save instantly and the tracker is type-based rather than chapter-specific. If you are stuck at 35/36, check the Manager's Office safe card, the two Chapter 10 Laser Strap cards, the Chapter 11 keypad/maintenance card, and the Chapter 14 storage-key/yoga-mat chain before replaying obvious desk pickups.
| Item | Chapter | Checkpoint | Route cue | Cleanup note | Check status |
|---|---|---|---|---|---|
| 7 of Acorns | Chapter 1: Against the Odds | 04 Deployment Camp | After the BT-65 crash cutscene, check the shelf beside the remote/control box in the F3 container area. | Pair with the Chapter 1 postcard, Memento, and Legacy Item if Central Camp is still incomplete. | Cross-checked |
| Under of Acorns | Chapter 5: A New Home | 02 Advanced Training | Hack/open the first training gate so Greenway moves, then backtrack to the starting platform and check the ledge. | Route-state card: it is unavailable before the gate interaction moves the blocking NPC. | Cross-checked route gate |
| 7 of Roses | Chapter 5: A New Home | 10 Search the Compound | Reach the pier/storage double doors, get the room key from a guard or force entry, and check the pallets inside. | Combat can start if you kick in the door; use the guard key route if you are also keeping the replay tidy. | Cross-checked |
| Ober of Bells | Chapter 6: A Night Out | 05 Get Upstairs | Go behind the DJ/stage area, climb the backstage rig or scaffolding, and follow the upper route before the lounge transition. | Do this before pushing too far upstairs; some sources warn the route can close inside the loaded sequence. | Cross-checked lockout warning |
| Ace of Acorns | Chapter 8: All the Time in the World | 02 In Position | After leaving the car, go up the stairs, turn left, descend the next stairs, and check the railing. | Fast Chapter 8 audit item; use Q-Watch highlighting if the railing blends in. | Cross-checked |
| Ober of Shields | Chapter 8: All the Time in the World | 03 The Game Is On | From the hotel/chess hall, go downstairs toward the Dining Room and check the back-left dining table. | Pair with the Manager's Office safe card before leaving the hotel public floor. | Cross-checked |
| 6 of Roses | Chapter 8: All the Time in the World | 03 The Game Is On | Enter the Manager's Office behind reception, open the safe under the desk with code 1952, and take the card. | High-risk missing card because it is inside a safe; direct-entry code support is cross-checked. | Cross-checked safe code |
| 6 of Acorns | Chapter 8: All the Time in the World | 08 Delivery Area | During the pursuit route, continue down the cable/security corridor to the patio or terrace and check the table. | Use this checkpoint directly if Chapter 8 shows a one-card gap after the hotel floor cards. | Cross-checked |
| 7 of Bells | Chapter 8: All the Time in the World | 10 The Vanishing | After solving the dining-room/fireplace route into the cellar, search the barred crate/storage area before moving deeper. | Check this during safe-code cleanup because the fireplace route is already part of the same chapter audit. | Cross-checked route nuance |
| 6 of Bells | Chapter 10: The Past Never Dies | 02 Arriving at Aleph | At the first black-market area, turn toward the green-lit stairs and check the nearby bathroom. | Do this before the broader market opens if you want a quick Chapter 10 front-half sweep. | Cross-checked |
| 9 of Acorns | Chapter 10: The Past Never Dies | 03 Black Market | Go to the fish-tank area in the black market, use the Laser Strap to break the target tank, and grab the card. | High-risk missing card: it depends on the Chapter 9 Laser Strap unlock and an interactable tank. | Cross-checked Laser Strap gate |
| Ober of Acorns | Chapter 10: The Past Never Dies | 03 Black Market | From the market entrance, move left toward the large anchor and parked truck, then use the Laser Strap on the yellow wall box/panel. | Second Chapter 10 Laser Strap card; check it immediately after 9 of Acorns. | Cross-checked Laser Strap gate |
| Ace of Roses | Chapter 10: The Past Never Dies | 03 Black Market | Reach the fighting-arena/back-veranda area and check the small alcove beside the doorway. | Combine with the two Laser Strap cards during the same Black Market replay. | Cross-checked |
| Banner of Shields | Chapter 10: The Past Never Dies | 06 Find 009 | On the ship route, disarm the bomb near the stairs and check the chess/table area nearby. | Use this as the mid-chapter card before the shipwreck entry sequence. | Cross-checked |
| 6 of Shields | Chapter 10: The Past Never Dies | 07 Find a Way Inside the Shipwreck | When routing back toward Greenway and the pipe/bridge interaction, check the barrel or railing-side table. | Last Chapter 10 card in story order; if Cards show 35/36, Chapter 10 is one of the first chapters to re-audit. | Cross-checked |
| 8 of Acorns | Chapter 11: Uninvited | 02 Gala Entrance | In the entrance hall near reception, check the back-right bench area behind the guests. | Fast gala-front audit item before going upstairs or into restricted rooms. | Cross-checked |
| Ober of Roses | Chapter 11: Uninvited | 05 Get Upstairs | Enter the cloakroom/staff route, use bluffing or the security-side door, go through the back room, and check the white box upstairs. | High-risk route card because it needs a restricted cloakroom path and a room clear/bluff sequence. | Cross-checked route nuance |
| King of Shields | Chapter 11: Uninvited | 07 Storage Room | After Bond is freed from the chair, turn around immediately and check the storage-room pickup before moving on. | Very easy to miss if you sprint out after the cutscene. | Cross-checked |
| 8 of Roses | Chapter 11: Uninvited | 07 Storage Room | Continue across the lighting rig after the near-fall cutscene and collect the card on the path forward. | Pair with King of Shields in the same checkpoint before leaving the storage/rig sequence. | Cross-checked |
| 9 of Shields | Chapter 11: Uninvited | 10 The Courtyard | Reach the dining/library-side maintenance room, disable or avoid CCTV, and open the keypad door with 3256. | High-risk missing card: sources list both a keypad route and gadget/vent-style access, so use 3256 for the fastest cleanup. | Cross-checked keypad route |
| Banner of Roses | Chapter 12: Knightfall | 02 Executive 1st Floor | Follow the office objective to the maintenance-room vent, unlock or laser the vent access, and crawl carefully to the card. | One of several Chapter 12 office-chain cards; start here if the chapter card count is missing multiple entries. | Cross-checked |
| Banner of Bells | Chapter 12: Knightfall | 02 Executive 1st Floor | After Greenway helps open the office route, check the pool table in the room beyond the ledge/door sequence. | Pair with the Einstein/Bohr office cards in the same office-floor run. | Cross-checked |
| 7 of Shields | Chapter 12: Knightfall | 02 Executive 1st Floor | Use the Bohr office window/hack route to unlock Einstein's office, then collect the card from the desk inside. | Route-state card: do the Bohr-to-Einstein unlock before leaving the office floor. | Cross-checked office route |
| King of Acorns | Chapter 12: Knightfall | 02 Executive 1st Floor | After the office/keycard sequence, backtrack to the start-side balcony door and check the balcony table. | Often missed because it is a backtrack after the office route opens. | Cross-checked route gate |
| Under of Shields | Chapter 12: Knightfall | 09 Cargo Floor | When told to head toward the helicopter, go down the stairs instead of up and check the lower crate room. | Final Chapter 12 card; use the Cargo Floor checkpoint directly if the office-floor sweep is already done. | Cross-checked |
| Banner of Acorns | Chapter 14: Time to Die | 03 A Package from Q | Inside Bond's villa, go to the bathroom down the hall and check the sink/counter area. | Fast pickup before the resort opens into the broader three-target route. | Cross-checked |
| 8 of Shields | Chapter 14: Time to Die | 05 The Three Targets | From reception, route down toward the tranquility/yoga platform near the bar and check the lamp or lantern. | Collect before the storage-key chain so Chapter 14 can be swept in one resort pass. | Cross-checked |
| 9 of Roses | Chapter 14: Time to Die | 05 The Three Targets | Follow the path toward the cave/storage area, dart or distract the phone caller, pickpocket the storage key, and check the storage room shelf/counter. | High-risk route-state card; grab the yoga mat or room-access setup here before going to Ramon Hernandez. | Cross-checked storage-key route |
| Under of Bells | Chapter 14: Time to Die | 05 The Three Targets | After the storage-key/yoga-mat setup, enter Ramon Hernandez's bathroom and check the floor or counter. | Do this immediately after 9 of Roses; the setup that opens this route is the common miss. | Cross-checked route chain |
| King of Roses | Chapter 14: Time to Die | 05 The Three Targets | Head to The Lotus Bar and check the counter at the bar edge. | Simple pickup, but check it during the same resort sweep before leaving Chapter 14. | Cross-checked |
| Under of Roses | Chapter 16: Wave of the Future | 03 The Gantries | After clearing or bypassing the enemies, go through the green-door route and check the right-side box before climbing the yellow scaffold/stairs. | First Chapter 16 card; use it as the start of the late-game three-card sweep. | Cross-checked |
| Ace of Bells | Chapter 16: Wave of the Future | 04 The Gate House | In the ID/cable-car waiting area, climb or turn back toward the couch with the resting NPC and check beside/on it. | Pair with the Chapter 16 Memento/Postcard cleanup if Gate House is incomplete. | Cross-checked |
| 9 of Bells | Chapter 16: Wave of the Future | 08 Robotics Department | In Robotics, search near the Utility door or the half-built house-of-cards work area. | Sources describe the same Robotics-side pickup with slightly different anchors; scan the Utility-side work area. | Cross-checked wording caveat |
| King of Bells | Chapter 17: For England | 03 Null Space | After the injured-agent conversation, go through the forward room instead of chasing enemies and check the interrogation/table area. | First Chapter 17 card and a quick miss if you follow combat forward. | Cross-checked |
| Ace of Shields | Chapter 17: For England | 08 Moneypenny's Pod | Near Moneypenny's office/pod, turn left or kick through the adjacent office door and check the desk/table. | Use this before the final THEIA path; it is one of the last easy desk pickups. | Cross-checked |
| 8 of Bells | Chapter 17: For England | 12 THEIA | After dropping out of the lift shaft/elevator and clearing the nearby enemies, check the desk or table before continuing to THEIA. | Final Playing Card in story order; if Cards show 35/36 after a full route, check this late checkpoint before replaying early chapters. | Cross-checked |
Use this as a 35/36 missing-card audit
Start with cards that need a gate, code, or backtrack: 6 of Roses in the Manager's Office safe, 9 of Acorns and Ober of Acorns behind Chapter 10 Laser Strap interactions, 9 of Shields behind the Chapter 11 maintenance keypad, King of Acorns after the Chapter 12 office/keycard route, and the Chapter 14 storage-key pair. These are more likely to be missing than table or railing pickups.
Playing Card cleanup is not permanent-missable cleanup
Current collectible sources agree Playing Cards can be cleaned up through Chapter Select and save immediately after pickup. The practical problem is the tracker: it shows card progress by type, not a per-chapter missing-card list. Use the chapter counts from the all-collectibles guide plus this table to avoid replaying long chapters blindly.
Casino Royale trophy caveat
All 36 Playing Cards are tied to Casino Royale. The page treats delayed collectible trophy reports as broader trophy-roadmap context, not as proof that a card row is wrong. If the in-game counter reaches 36/36 but the platform trophy lags, check the trophy roadmap before replaying every card location.
What this page adds beyond screenshot lists
Most current pages show each card in story order. This page keeps the same verified 36-card backbone but adds the cleanup logic players need after a partial run: high-risk cards, route-state prerequisites, safe-code dependencies, Laser Strap gates, and checkpoint-first replay notes.
How this was checked
The 36-card count, Casino Royale linkage, chapter spread, checkpoint grouping, Chapter Select cleanup, type-only tracker behavior, and high-risk gate list are cross-checked across current Playing Card and broader collectible guide sources. Exact screenshots remain a future upgrade, so this page uses text route cues and avoids third-party media.
| Topic | Recommended wording | Other wording | Check status | What to use |
|---|---|---|---|---|
| 35/36 missing-card audit | The fastest audit starts with route-gated cards: Manager's Office safe, Chapter 10 Laser Strap, Chapter 11 keypad, Chapter 12 office/keycard, and Chapter 14 storage-key/yoga-mat chain. | Most current pages list all 36 in order but do not tell a player at 35/36 where to check first. | Cross-checked with incremental cleanup layer | Lead with a missing-card audit order and keep the full checklist below it. |
| Tracker limitation | The useful player behavior is to combine type progress with chapter counts because the card tracker is not a per-chapter missing-card list. | Several guides mention the type tracker but still make players scan a long list from the top. | Cross-checked | Put chapter/checkpoint data in every row and point users back to the all-collectibles chapter matrix. |
| Source coverage notes | GAMES.GG, VGC, Mobalytics, Shacknews, and Beebom agree on the 36-card backbone, but Shacknews was still marked under construction during inspection. | Some sources give slightly different anchors for Robotics, THEIA, and the Chapter 14 bathroom/storage route. | Fresh guide cross-check | Use only cross-source route anchors in the route notes and call out wording caveats where they can confuse cleanup. |
| Casino Royale delayed unlock | Delayed collectible trophy reports should be treated as a dated risk signal, not as a reason to override the 36-location checklist. | Community reports around collectible trophies are broader than cards and can cause players to replay locations unnecessarily. | Community signal plus patch context | Mention the caveat, link the trophy roadmap, and avoid publishing a speculative universal fix. |
Next steps
