Direct answer
007 First Light has 92 collectibles: 36 Playing Cards, 23 Intel files, 14 Mementos, 10 Postcards, and 9 Legacy Items. Nothing is permanently missable, pickups save immediately, and Chapter Select can clean up missed items, but the tracker is by type rather than by chapter, so use the chapter matrix before replaying long missions.
| Type | Count | Trophy | Tracker note | Cleanup risk | Check status |
|---|---|---|---|---|---|
| Playing Cards | 36 | Casino Royale | Use this when the type tracker says Cards are incomplete. | Largest pool; narrow the search with chapter counts before replaying. | Cross-checked |
| Intel / MI6 Files | 23 | For your eyes only | Some pickup names and menu names differ, so track the type total first. | Office and briefing-room items are easy to skip after story beats. | Cross-checked |
| Mementos | 14 | Recovered assets | Use type total plus chapter matrix because there is no per-chapter tracker. | Delayed trophy unlock warnings make final-pickup backups useful. | Cross-checked with bug caveat |
| Postcards | 10 | The world is not enough | One postcard appears in ten different chapters. | Good first cleanup pass because the distribution is simple. | Cross-checked |
| Legacy Items | 9 | A legacy of spycraft | Legacy Items are separate from ordinary collectibles. | Some routes require optional interactions or late gadgets. | Cross-checked with bug caveat |
| Chapter | Cards | Intel | Mementos | Postcards | Legacy | Total | Cleanup note | Risk | Check status |
|---|---|---|---|---|---|---|---|---|---|
| 01 Against the Odds | 1 | 0 | 1 | 1 | 1 | 4 | Opening cleanup starts around Deployment Camp and Central Camp. | Do not leave the camp route until the Legacy, Postcard, and Memento are checked. | Cross-checked |
| 02 In His Majesty's Secret Service | 0 | 0 | 0 | 0 | 0 | 0 | No collectible cleanup needed. | Skip this chapter when chasing missing items. | Cross-checked |
| 03 The Needle's Eye | 0 | 0 | 0 | 1 | 0 | 1 | Single postcard at Basic Training. | Fast replay target if Postcards show 9/10. | Cross-checked |
| 04 The Heart of the Matter | 0 | 2 | 0 | 0 | 0 | 2 | Both items are Q-Lab Intel pickups. | One Intel is easier after the Q-Watch tutorial sequence. | Cross-checked |
| 05 A New Home | 2 | 2 | 0 | 0 | 0 | 4 | Home and advanced-training cleanup. | One card requires backtracking after opening the first training gate. | Cross-checked |
| 06 A Night Out | 1 | 0 | 1 | 0 | 0 | 2 | Club route around the upstairs objective. | Use the staff route and backstage climb before pushing the story too far. | Cross-checked |
| 07 A Matter of Considerable Delicacy | 0 | 2 | 0 | 0 | 1 | 3 | Q-Lab and Operations cleanup. | Check Moneypenny-route desks before leaving the briefing floor. | Cross-checked |
| 08 All the Time in the World | 5 | 0 | 2 | 1 | 1 | 9 | Hotel chapter with safe, room-key, fireplace, and cellar dependencies. | High-value replay target; verify Staff Only, Manager's Office, Room 205, and fireplace path. | Cross-checked |
| 09 Out of the Ashes | 0 | 1 | 0 | 0 | 0 | 1 | One Intel plus Laser Strap unlock context. | Equip Laser Strap here before later cleanup that depends on it. | Cross-checked |
| 10 The Past Never Dies | 6 | 2 | 2 | 1 | 1 | 12 | Largest cleanup chapter; market, auction-fee, laser, and shipwreck routes. | If Chapter Select removes Laser Strap, replay from Chapter 9 before cleaning this chapter. | Cross-checked |
| 11 Uninvited | 5 | 3 | 2 | 1 | 1 | 12 | Gala, cafe, press room, tower, and rooftop spread. | Big chapter; use type totals before replaying the full route. | Cross-checked |
| 12 Knightfall | 5 | 3 | 1 | 1 | 1 | 11 | Penthouse-heavy route with office and safe-code dependencies. | Check the lobby route, office rooms, and 1493 safe path before leaving. | Cross-checked |
| 13 Going Old School | 0 | 1 | 0 | 0 | 0 | 1 | Single Intel pickup. | Fast replay target only if Intel is incomplete. | Cross-checked |
| 14 Time to Die | 5 | 3 | 1 | 1 | 1 | 11 | Large late-game chapter with pickpocket and route-choice dependencies. | Use chapter counts to avoid replaying long stealth sections blindly. | Cross-checked |
| 15 Man of the Hour | 0 | 1 | 1 | 1 | 1 | 4 | Q-Lab cleanup with gadget and keypad interactions. | Q-03 cabinet and Q-08 armoury context matters for efficient cleanup. | Cross-checked |
| 16 Wave of the Future | 3 | 2 | 2 | 1 | 1 | 9 | Gate house, Robotics, Security Office, Archive, and silo cleanup. | Late checkpoints are spread out; route by checkpoint rather than walking the whole chapter. | Cross-checked |
| 17 For England | 3 | 1 | 1 | 1 | 0 | 6 | Final mission cleanup across Null Space, Backstairs, Moneypenny, THEIA, and Q-Lab. | Do not assume the final chapter is story-only; it has six pickups. | Cross-checked |
How to use this page when you are missing one item
First check the in-game collectible tracker by type. Then use the type table to identify the missing category and the chapter matrix to eliminate chapters with zero or few items of that type. Because the game does not expose a per-chapter collectible tracker, this count matrix is the fastest way to avoid replaying every mission.
Gadget and route gates
Q-Watch highlighting begins after the Chapter 4 tutorial, Dart Phone is an automatic story unlock in Chapter 5, and Laser Strap is the key late-game cleanup gate from Chapter 9 onward. If Chapter Select changes your loadout before Chapter 10 or later, replay from Chapter 9 so laser-locked cards, postcards, and cabinets are reachable.
Save and cleanup rules
Current guide sources agree that pickups save immediately, Chapter Select can jump to checkpoints, and you can quit after grabbing a missed item without reaching another checkpoint. Keep a backup before the final item of a type where your platform allows it, because delayed collectible trophy unlocks are reported by current roadmap sources.
Best cleanup order
If you are missing several items, start with Chapters 10, 11, 12, 14, 8, and 16 because they contain 64 of the 92 collectibles. If only Postcards are missing, the one-per-chapter spread makes them easier to audit. If only Cards are missing, use the chapter card counts because 36 cards are too many to brute-force from memory.
What is different from ordinary location lists
Most location lists stop at route order. This page adds the operational layer: type totals, chapter totals, no-tracker warning, high-yield chapters, gadget gates, save-on-pickup cleanup rules, and delayed-unlock caution so the page still helps when a player is stuck at 91/92.
How this was checked
The totals, type split, Chapter Select cleanup, save-on-pickup behavior, and tracker limitation are cross-checked across current guide sources. Self-captured collectible menu and Chapter Select screenshots remain the next upgrade, so this page avoids claiming platform UI details beyond the source-backed facts.
| Topic | Recommended wording | Other wording | Check status | What to use |
|---|---|---|---|---|
| Tracker granularity | The player-facing tracker is by collectible type, not by chapter. | Many location guides list every pickup but do not help players convert a type total into a chapter replay plan. | Cross-checked | Use a chapter-by-type matrix so missing-item cleanup starts from the shortest likely replay, not the full campaign. |
| Chapter Select cleanup | Nothing is permanently missable and pickups save immediately. | Players may still worry that they need to replay to a checkpoint or restart the story for missed items. | Cross-checked | Make cleanup safety part of the direct answer, while keeping a backup warning for final trophy pops. |
| Laser Strap dependency | Laser Strap is the important late-game cleanup gate. | Ordinary lists mention individual laser-locked pickups but do not always explain the Chapter Select loadout risk. | Cross-checked | Tell players to verify loadout and replay from Chapter 9 if Chapter Select strips the required gadget. |
| Delayed collectible trophies | Delayed or missing collectible unlocks are a dated risk, not a guaranteed bug. | Comments and guide warnings can make the issue sound universal even though current sources call it rare or delayed. | Third-party warning | Recommend backups before final type pickups where possible, but do not overclaim that the current patch is broken. |
Next steps