Direct answer
007 First Light has 14 Mementos for the Recovered Assets trophy: Satellite Part, Cocktail Napkin, Pillow Mint, Championship Badge, Pirate Grillz, Crocodile Tooth, Anniversary Pin, Tero Murto Locket, Office Toy, Diving Watch, Niko Murto Locket, Snow Globe, Robot Keychain, and Dashboard Toy. Use Chapter Select by checkpoint; Mementos save instantly, but several require a route state first, including a pickpocketed staff key, the full $100K auction fee, a distracted guard, and a Restoration Room keycard.
| Item | Chapter | Checkpoint | Route cue | Cleanup note | Check status |
|---|---|---|---|---|---|
| Satellite Part | Chapter 1: Against the Odds | 06 Central Camp | Enter container G9 during the captive rescue route and check the desk or table with the computer/laptop. | Low-risk pickup, but useful to combine with the Chapter 1 postcard and Legacy Item if you are cleaning up Central Camp. | Cross-checked |
| Cocktail Napkin | Chapter 6: A Night Out | 05 Get Upstairs | Go to the ground-floor bar after the contact cutscene, get behind the bar, and check the central/back counter shelf. | Use bluffing or the Dart Phone/Q gadget route to get past staff without wasting time replaying the club. | Cross-checked route nuance |
| Pillow Mint | Chapter 8: All the Time in the World | 03 The Game Is On | At the ballroom reveal, go left to the Staff Only room, distract or dart the staffer, pickpocket the key, and check the wooden cabinet or shelf inside. | Pair with Championship Badge in the same checkpoint; both are Chapter 8 mementos. | Cross-checked key route |
| Championship Badge | Chapter 8: All the Time in the World | 03 The Game Is On | From the chess hall, go downstairs toward the central match area, squeeze through the backstage gap near the screens/production gear, and check the crate or roadie locker. | Do this after Pillow Mint before advancing the hotel route; it is the second memento in the same checkpoint. | Cross-checked |
| Pirate Grillz | Chapter 10: The Past Never Dies | 03 Black Market | Earn the full $100,000 for the auction fee first, return near the market entrance, and interact with the merchant in the white shirt/cap under the red umbrella. | High-risk audit item: sources agree the merchant interaction is route-gated until the story has the full $100K. | Cross-checked route gate |
| Crocodile Tooth | Chapter 10: The Past Never Dies | 09 Leaving Aleph | After the crocodile pit escape and escort back to the Land Rover, check the table/crate behind or beside the vehicle before boarding. | Single quick pickup; use this checkpoint directly if Chapter 10 mementos are missing after Pirate Grillz. | Cross-checked |
| Anniversary Pin | Chapter 11: Uninvited | 05 Get Upstairs | Enter the gala, go left toward the guarded staff/cloakroom area, distract the guard, enter the restricted room, and check the trolley or shelf after the squeeze-through gap. | Use any available distraction gadget; this is the Chapter 11 memento most likely to be skipped during a story-focused gala pass. | Cross-checked route nuance |
| Tero Murto Locket | Chapter 11: Uninvited | 07 Basement | After the Murto boss fight, find the metal lockbox/keycard in the nearby restoration room, then unlock the opposite restoration room and check the table. | Sources differ on Room 3/Room 4 wording, so follow the functional route: get the Restoration Room keycard from the metal box, then open the locked restoration room. | Cross-checked with room-name caveat |
| Office Toy | Chapter 12: Knightfall | 02 Executive 1st Floor | At the sensor hallway, move the crate with Greenway, enter the vent, take the left/first exit into the office, and check the counter/table near the painting. | If you are also checking Chapter 12 Intel, this overlaps with Executive 1st Floor cleanup. | Cross-checked |
| Diving Watch | Chapter 14: Time to Die | 07 Suit Up | After the bowtie minigame/QTE, turn around in the villa bedroom and check the nightstand or counter near the bed. | Very fast single pickup; check this before replaying the wider resort if Mementos show 13/14. | Cross-checked |
| Niko Murto Locket | Chapter 15: Man of the Hour | 02 Stand Down | After the opening cutscene, do not go straight up to Moneypenny; turn toward the lower desks and check the desk/counter near the man leaning there. | Single quick pickup and a common miss if you follow the objective marker immediately. | Cross-checked |
| Snow Globe | Chapter 16: Wave of the Future | 04 The Gate House | During the ID wristband/cable-car objective, check the reception or check-in desk near the monitors. | Pair with Robot Keychain only if Chapter 16 is still incomplete; they are far apart in the chapter. | Cross-checked |
| Robot Keychain | Chapter 16: Wave of the Future | 19 Silo Entrance | After descending into the silo and venting into the conference/office room, turn around and check the podium or lectern by the projector screen. | Checkpoint wording appears as Silo Entrance, with a Shacknews typo as Sile Entrance; treat the Chapter 16 late-silo office as the anchor. | Cross-checked name typo caveat |
| Dashboard Toy | Chapter 17: For England | 14 Q-Lab Showdown | In Q-Lab, follow the objective into Q-07 Wearables / the Valhalla keys area and check the small coffee table with scattered papers or a red kettle nearby. | Final memento in story order; if the tracker is 13/14, check this before replaying early chapters. | Cross-checked |
Use this as a 13/14 missing-memento audit
Check the route-gated items first: Pirate Grillz after the full $100K, Tero Murto Locket after the Restoration Room keycard, Pillow Mint after the staff key, Anniversary Pin after the guard distraction, and Robot Keychain late in Chapter 16. These are more likely to be missed than the obvious desk/table pickups.
Memento cleanup is mostly route-state cleanup
Current sources agree Mementos save instantly and can be collected through Chapter Select. The friction is not permanent missability; it is whether the checkpoint has reached the state that enables the object, merchant, keycard, or room. If an interaction is unavailable, progress the local objective state rather than replaying unrelated chapters.
Recovered Assets trophy caveat
All 14 Mementos are tied to the Recovered Assets trophy or achievement. VGC reports checking the TacSim collectibles wall if the trophy does not pop, while community posts mention delayed or stuck collectible trophies around the current patch window. Treat those as dated risk signals, not as proof that any specific memento location is wrong.
Memento naming and typo cleanup
The collectible type is usually written as Memento, but some pages and snippets say Momento. The item route also has small wording differences: Pirate Grillz/Grills, Room 3/Room 4 Restoration, and Silo/Sile Entrance. This page keeps the player-facing route anchor visible so a typo does not derail cleanup.
How this was checked
The 14-item count, chapter spread, checkpoint grouping, save-on-pickup behavior, type-only tracker limitation, and Recovered Assets linkage are cross-checked across current Memento and collectible guide sources. Exact screenshots remain a future upgrade, so this page uses text route cues and avoids third-party media.
| Topic | Recommended wording | Other wording | Check status | What to use |
|---|---|---|---|---|
| Route-gated pickups | Several Mementos need a local route state: $100K for Pirate Grillz, a staff key for Pillow Mint, a guard distraction for Anniversary Pin, and a restoration keycard for Tero Murto Locket. | Many checklist pages list the item and room but do not separate route-state requirements from ordinary pickup directions. | Cross-checked | Put the prerequisite inside each cleanup note so a player knows why an item is not interactable yet. |
| Tero Murto Locket restoration-room wording | Get the Restoration Room keycard from the nearby metal box, then open the locked restoration room and check the table. | Sources differ on Room 3 versus Room 4 wording, likely because one room contains the keycard and the other contains the locket. | Cross-source wording conflict | Describe the functional sequence rather than depending on one room-number label. |
| Fresh Mobalytics wording checks | The June 2 Mobalytics guide confirms the 14-item route pattern but has small wording hazards, including a Chapter 12 Postcard heading inside its Memento article and a Satellite Part route that names B4 while other sources anchor the pickup in G9. | Players comparing multiple pages may see B4/G9, Memento/Momento, Postcard/Memento, and Room 3/Room 4 wording shifts. | Fresh guide cross-check | Keep the cross-checked player route anchors visible: Satellite Part in the G9 captive-rescue container, City of London as a Postcard, Office Toy as the Chapter 12 Memento, and Tero Murto Locket as a keycard-gated restoration-room pickup. |
| Recovered Assets delayed unlock | Delayed trophy reports are a dated risk signal and should not override the verified 14-location checklist. | VGC suggests checking the TacSim collectibles wall; community comments report all-Memento trophy delays even after completion. | Guide workaround plus community signal | Mention the caveat, link the trophy roadmap, and avoid claiming a universal fix. |
Next steps
