Direct answer
For a clean first clear, collect the two apartment Intel items, complete the Malta advanced training course, lie to every polygraph question, then follow Monroe through the evening compound and escape by boat. For all 12 challenges, use two runs: Run 1 is stealth/no kills (Pacifist, Ghost, Mr Mnemonic, Spinning A Yarn, White Flag, Always Do The Unexpected); Run 2 is combat (Assault, Monroe's Way, Party Crasher). The reward is the Malta Training Outfit.
| Step | Checkpoint | Objective | Safe route | Challenge impact | Collectible tie-in | Failure risk | Check status |
|---|---|---|---|---|---|---|---|
| 01 | Home | Settle into the Bayswater apartment and speak with Monroe and Cressida. | Enter the living room, speak with Monroe, then pick up the Family Photo Intel on the chest of drawers against the right wall. Enter Cressida's room and collect the Dress Box Intel on her bed. Put your bags on the bed and choose the artwork before returning to Malta. | No challenges are tracked in the apartment; this is pure story and collectible cleanup. | Intel: Family Photo (Lennox Monroe) and Dress Box (Cressida Bright). | Leaving the apartment without the two Intel items forces a Chapter Select replay. | Cross-checked |
| 02 | The Heart of the Matter | Report to M, visit Q's lab, and speak with Selina Tan. | Follow M to the basement and Q's lab. Speak with Q, then find Selina Tan. Collect the Selina Tan Intel on the chest of drawers behind the photocopier near the blue Range Rover, and the 00 Recruits Intel on the monitor where Q was originally standing. | No mission challenges here, but the Q-Lens tutorial is required for later gadgets. | Intel: Selina Tan dossier and 00 Recruits dossier. | Skipping the Q-Lens tutorial can lock you out of gadget interactions later. | Cross-checked |
| 03 | In At The Deep End | Complete the Malta advanced training capture-the-flag course. | After hacking the gate, turn back and climb to Greenway's starting position to grab the Under of Acorns card. Use the Q-Lens to hack targets, lure guards, and take cover takedowns. Climb ladders, cross the rampart, drop hanging ammo crates on guards, and grab the flag. | For Something To Prove, avoid knocking down any guards in In At The Deep End. For Cressida's Way, complete the same section without being spotted. For Monroe's Way, eliminate every guard. These are mutually exclusive, so split them across runs. | Playing Card: Under of Acorns on the brick wall near Greenway's starting position. | Getting spotted in a stealth run or leaving guards alive in a combat run invalidates that attempt. | Cross-checked |
| 04 | Polygraph lesson | Answer Greenway's polygraph questions. | Choose Lie for all three questions to complete Spinning A Yarn. | Spinning A Yarn requires lying to every question. Truth answers do not fail the mission but block the challenge. | None. | There is no replay checkpoint for the polygraph alone; combine it with the stealth run. | Cross-checked |
| 05 | Q-Phone and Instinct training | Learn the Q-Phone dart and Focus abilities. | Practice the Q-Phone dart on the target and use Focus to clear the spinning shooting-range targets. These are tutorial segments with no challenge pressure. | No challenges tracked here, but mastering Focus helps the evening compound. | None. | None; tutorials can be repeated. | Cross-checked |
| 06 | Search The Compound | Infiltrate the compound, reach the rooftop, and steal the flag early. | Drop into the courtyard, take the left route through bushes, and collect the Compound Basement Key. Enter the basement, grab the 7 of Roses card from the pallets, then climb the pipe to the second floor. Use Bluff or takedowns to clear the rooftop soldiers and take the flag. | For White Flag and Always Do The Unexpected, avoid takedowns and alerts. For Party Crasher, eliminate every guard. These are mutually exclusive. | Playing Card: 7 of Roses on wooden pallets in the basement storage room. | The basement key is required for the 7 of Roses card; missing it forces a checkpoint restart. | Cross-checked |
| 07 | Get Out / A Narrow Escape | Escape the compound and boat to safety. | Drop through the wall gap, cross the ledge to the back of the compound, sneak through tall grass toward the docks, use a Q-Phone dart on the roaming guard, and reach Cressida's boat. Pilot the boat to the marker to trigger the final cutscene. | No additional challenges are tracked during the escape. | None. | The roaming guard at the dock can spot you if you rush; use the dart or wait for his patrol. | Cross-checked |
| Challenge | Requirement | Best run | Stack with | Avoid | Check status |
|---|---|---|---|---|---|
| Completionist: A New Home | Complete the other 11 challenges. | Auto | Unlocks after the rest are complete. | Treating it as a separate route; it is a meta challenge. | Cross-checked |
| Pacifist: A New Home | Complete Something To Prove and White Flag. | Run 1 | Ghost, Mr Mnemonic, Spinning A Yarn, Cressida's Way, Always Do The Unexpected. | Any takedown in In At The Deep End or Search The Compound. | Cross-checked |
| Ghost: A New Home | Complete Cressida's Way and Always Do The Unexpected. | Run 1 | Pacifist, Mr Mnemonic, Spinning A Yarn, Something To Prove, White Flag. | Being spotted in either training or compound segment. | Cross-checked |
| Assault: A New Home | Complete Monroe's Way and Party Crasher. | Run 2 | Combat practice; not compatible with Pacifist or Ghost. | Silent-only routes and uncontrolled alerts. | Cross-checked |
| Mr Mnemonic | Answer Monroe's memory game correctly. | Run 1 | Any run that reaches the memory game. | Guessing wrong; the answer is Umbrella and Crown (bottom left and right symbols). | Cross-checked |
| Something To Prove | Complete In At The Deep End without knocking down any soldiers. | Run 1 | Pacifist, Ghost, Cressida's Way. | Takedowns, hacked-environment kills, and the BT65-style distractions. | Cross-checked |
| Cressida's Way | Complete In At The Deep End without being spotted. | Run 1 | Pacifist, Ghost, Something To Prove. | Yellow suspicion that turns into full alert; reload if detected. | Cross-checked |
| Monroe's Way | Take down every enemy in In At The Deep End. | Run 2 | Assault. | Leaving guards alive or using pure stealth. | Cross-checked |
| Spinning A Yarn | Lie to Greenway during every polygraph question. | Run 1 | Pacifist and Ghost run. | Choosing truth for any question. | Cross-checked |
| White Flag | Reach the flag in Search The Compound without knocking down soldiers. | Run 1 | Pacifist, Ghost, Always Do The Unexpected. | Takedowns and environmental kills in the compound. | Cross-checked |
| Always Do The Unexpected | Reach the flag in Search The Compound without alerting anyone. | Run 1 | Pacifist, Ghost, White Flag. | Being spotted; use Bluff or pure stealth. | Cross-checked |
| Party Crasher | Take down every enemy in Search The Compound before reaching the flag. | Run 2 | Assault. | Skipping guards or using pure stealth. | Cross-checked |
Two-run challenge plan
Do not try to complete every challenge in one playthrough. Run 1 handles the stealth stack: Pacifist, Ghost, Something To Prove, Cressida's Way, White Flag, Always Do The Unexpected, Mr Mnemonic, and Spinning A Yarn. Run 2 handles the combat stack: Assault, Monroe's Way, and Party Crasher. Completionist unlocks automatically once the other eleven are done.
All four collectibles in this mission
A New Home has two Intel files in the London apartment (Family Photo and Dress Box), one Playing Card in Malta advanced training (Under of Acorns), and one Playing Card in the evening compound (7 of Roses). The two cards count toward Casino Royale; the two Intel files count toward For Your Eyes Only.
Memory game answer
Monroe's memory game answer for Mr Mnemonic is Umbrella and Crown, which are the bottom-left and bottom-right symbols. Choosing this correctly is the only requirement; the rest of the run can stay on whatever challenge stack you are doing.
Stealth versus combat routing
The training course and evening compound both support either full stealth or full combat. The stealth route relies on Q-Lens hacks, cover takedowns only when required by combat challenges, and Bluff to bypass guards. The combat route uses the same spaces but actively hunts every guard, so bring the Q-Phone and Focus for crowd control.
How this was checked
Route steps and challenge requirements are cross-checked against Push Square, Rock Paper Shotgun, and GamesHedge. Some checkpoint names and minor route cues vary between guides, so uncertain phrasing is flagged with a source caveat.
Next steps
