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007 First Light A New Home walkthrough

Player guide | Updated

A checkpoint route for 007 First Light A New Home with apartment collectibles, Malta advanced training, the evening compound infiltration, and a two-run challenge plan.

007 First Light Malta training screenshot for the A New Home walkthrough

Direct answer

For a clean first clear, collect the two apartment Intel items, complete the Malta advanced training course, lie to every polygraph question, then follow Monroe through the evening compound and escape by boat. For all 12 challenges, use two runs: Run 1 is stealth/no kills (Pacifist, Ghost, Mr Mnemonic, Spinning A Yarn, White Flag, Always Do The Unexpected); Run 2 is combat (Assault, Monroe's Way, Party Crasher). The reward is the Malta Training Outfit.

Checkpoint route, collectibles, and failure risks
StepCheckpointObjectiveSafe routeChallenge impactCollectible tie-inFailure riskCheck status
01HomeSettle into the Bayswater apartment and speak with Monroe and Cressida.Enter the living room, speak with Monroe, then pick up the Family Photo Intel on the chest of drawers against the right wall. Enter Cressida's room and collect the Dress Box Intel on her bed. Put your bags on the bed and choose the artwork before returning to Malta.No challenges are tracked in the apartment; this is pure story and collectible cleanup.Intel: Family Photo (Lennox Monroe) and Dress Box (Cressida Bright).Leaving the apartment without the two Intel items forces a Chapter Select replay.Cross-checked
02The Heart of the MatterReport to M, visit Q's lab, and speak with Selina Tan.Follow M to the basement and Q's lab. Speak with Q, then find Selina Tan. Collect the Selina Tan Intel on the chest of drawers behind the photocopier near the blue Range Rover, and the 00 Recruits Intel on the monitor where Q was originally standing.No mission challenges here, but the Q-Lens tutorial is required for later gadgets.Intel: Selina Tan dossier and 00 Recruits dossier.Skipping the Q-Lens tutorial can lock you out of gadget interactions later.Cross-checked
03In At The Deep EndComplete the Malta advanced training capture-the-flag course.After hacking the gate, turn back and climb to Greenway's starting position to grab the Under of Acorns card. Use the Q-Lens to hack targets, lure guards, and take cover takedowns. Climb ladders, cross the rampart, drop hanging ammo crates on guards, and grab the flag.For Something To Prove, avoid knocking down any guards in In At The Deep End. For Cressida's Way, complete the same section without being spotted. For Monroe's Way, eliminate every guard. These are mutually exclusive, so split them across runs.Playing Card: Under of Acorns on the brick wall near Greenway's starting position.Getting spotted in a stealth run or leaving guards alive in a combat run invalidates that attempt.Cross-checked
04Polygraph lessonAnswer Greenway's polygraph questions.Choose Lie for all three questions to complete Spinning A Yarn.Spinning A Yarn requires lying to every question. Truth answers do not fail the mission but block the challenge.None.There is no replay checkpoint for the polygraph alone; combine it with the stealth run.Cross-checked
05Q-Phone and Instinct trainingLearn the Q-Phone dart and Focus abilities.Practice the Q-Phone dart on the target and use Focus to clear the spinning shooting-range targets. These are tutorial segments with no challenge pressure.No challenges tracked here, but mastering Focus helps the evening compound.None.None; tutorials can be repeated.Cross-checked
06Search The CompoundInfiltrate the compound, reach the rooftop, and steal the flag early.Drop into the courtyard, take the left route through bushes, and collect the Compound Basement Key. Enter the basement, grab the 7 of Roses card from the pallets, then climb the pipe to the second floor. Use Bluff or takedowns to clear the rooftop soldiers and take the flag.For White Flag and Always Do The Unexpected, avoid takedowns and alerts. For Party Crasher, eliminate every guard. These are mutually exclusive.Playing Card: 7 of Roses on wooden pallets in the basement storage room.The basement key is required for the 7 of Roses card; missing it forces a checkpoint restart.Cross-checked
07Get Out / A Narrow EscapeEscape the compound and boat to safety.Drop through the wall gap, cross the ledge to the back of the compound, sneak through tall grass toward the docks, use a Q-Phone dart on the roaming guard, and reach Cressida's boat. Pilot the boat to the marker to trigger the final cutscene.No additional challenges are tracked during the escape.None.The roaming guard at the dock can spot you if you rush; use the dart or wait for his patrol.Cross-checked
Challenge stacking plan
ChallengeRequirementBest runStack withAvoidCheck status
Completionist: A New HomeComplete the other 11 challenges.AutoUnlocks after the rest are complete.Treating it as a separate route; it is a meta challenge.Cross-checked
Pacifist: A New HomeComplete Something To Prove and White Flag.Run 1Ghost, Mr Mnemonic, Spinning A Yarn, Cressida's Way, Always Do The Unexpected.Any takedown in In At The Deep End or Search The Compound.Cross-checked
Ghost: A New HomeComplete Cressida's Way and Always Do The Unexpected.Run 1Pacifist, Mr Mnemonic, Spinning A Yarn, Something To Prove, White Flag.Being spotted in either training or compound segment.Cross-checked
Assault: A New HomeComplete Monroe's Way and Party Crasher.Run 2Combat practice; not compatible with Pacifist or Ghost.Silent-only routes and uncontrolled alerts.Cross-checked
Mr MnemonicAnswer Monroe's memory game correctly.Run 1Any run that reaches the memory game.Guessing wrong; the answer is Umbrella and Crown (bottom left and right symbols).Cross-checked
Something To ProveComplete In At The Deep End without knocking down any soldiers.Run 1Pacifist, Ghost, Cressida's Way.Takedowns, hacked-environment kills, and the BT65-style distractions.Cross-checked
Cressida's WayComplete In At The Deep End without being spotted.Run 1Pacifist, Ghost, Something To Prove.Yellow suspicion that turns into full alert; reload if detected.Cross-checked
Monroe's WayTake down every enemy in In At The Deep End.Run 2Assault.Leaving guards alive or using pure stealth.Cross-checked
Spinning A YarnLie to Greenway during every polygraph question.Run 1Pacifist and Ghost run.Choosing truth for any question.Cross-checked
White FlagReach the flag in Search The Compound without knocking down soldiers.Run 1Pacifist, Ghost, Always Do The Unexpected.Takedowns and environmental kills in the compound.Cross-checked
Always Do The UnexpectedReach the flag in Search The Compound without alerting anyone.Run 1Pacifist, Ghost, White Flag.Being spotted; use Bluff or pure stealth.Cross-checked
Party CrasherTake down every enemy in Search The Compound before reaching the flag.Run 2Assault.Skipping guards or using pure stealth.Cross-checked

Two-run challenge plan

Do not try to complete every challenge in one playthrough. Run 1 handles the stealth stack: Pacifist, Ghost, Something To Prove, Cressida's Way, White Flag, Always Do The Unexpected, Mr Mnemonic, and Spinning A Yarn. Run 2 handles the combat stack: Assault, Monroe's Way, and Party Crasher. Completionist unlocks automatically once the other eleven are done.

All four collectibles in this mission

A New Home has two Intel files in the London apartment (Family Photo and Dress Box), one Playing Card in Malta advanced training (Under of Acorns), and one Playing Card in the evening compound (7 of Roses). The two cards count toward Casino Royale; the two Intel files count toward For Your Eyes Only.

Memory game answer

Monroe's memory game answer for Mr Mnemonic is Umbrella and Crown, which are the bottom-left and bottom-right symbols. Choosing this correctly is the only requirement; the rest of the run can stay on whatever challenge stack you are doing.

Stealth versus combat routing

The training course and evening compound both support either full stealth or full combat. The stealth route relies on Q-Lens hacks, cover takedowns only when required by combat challenges, and Bluff to bypass guards. The combat route uses the same spaces but actively hunts every guard, so bring the Q-Phone and Focus for crowd control.

How this was checked

Route steps and challenge requirements are cross-checked against Push Square, Rock Paper Shotgun, and GamesHedge. Some checkpoint names and minor route cues vary between guides, so uncertain phrasing is flagged with a source caveat.

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