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007 First Light All the Time in the World walkthrough

Player guide | Updated

A checkpoint route for 007 First Light All the Time in the World with hotel infiltration, the 1805 laundry code, 1952 manager safe, Chimera fireplace, all 27 challenges, and the five mission collectibles.

007 First Light Grand Carpathian Hotel screenshot for the All the Time in the World walkthrough

Direct answer

For a clean first clear, infiltrate the Grand Carpathian Hotel, pickpocket the Staff Key, open the manager's office for the Laundry Door code 1805 and the Manager's Safe code 1952, disguise as a bellhop, investigate Room 206, solve the Dining Room fireplace with Lion → Goat → Snake, defeat the twins in the wine cellar, defuse the bomb, then chase 009 through the car and plane sequences. All 27 challenges require at least two runs: one stealth/exploration run and one combat/action run. The reward is the Chauffeur Uniform for TacSim.

Checkpoint route, collectibles, and failure risks
StepCheckpointObjectiveSafe routeChallenge impactCollectible tie-inFailure risk
01Q Lab / Moneypenny's PodReport to Q, test new gadgets, and receive the hotel briefing.Take the lift to Q's lab, speak with Q and Selina Tan, test the Shockwave Camera and Smoke Device, then proceed to Moneypenny's pod for the Grand Carpathian Hotel briefing.No mission challenges are tracked here, but you need the Dart Phone and Smoke Pod loadout for the hotel.None.None; the lab and briefing are safe zones.
02Hotel parking / EntrywayDrive to the hotel, park, and infiltrate the building.Pass the security vehicle inspection, drop Cressida and Monroe at the entrance, park in the designated area, then choose an entry method: Press Only (find the press badge), Self Check-In (burn leaves and climb the ledge), or the staff entrance.Press Only and Self Check-In are separate entries; complete one per run. Lone Wolf requires avoiding the other 00 recruits marked in yellow.None at the entry point.Getting spotted by recruits before entering fails Lone Wolf.
03Upper floor / ReceptionSteal the Staff Key and learn where the blond man went.Use the Q-Lens to spot the staff member carrying the Staff Key, distract him with a Dart Phone, and pickpocket the key. Eavesdrop on the maids and Prendergast at reception to learn the blond man headed to the laundry area.No direct challenge here, but Bellboy Hat and The Manager tie into this area.None.Missing the Staff Key blocks access to the manager's office and laundry route.
04Manager's OfficeGet the laundry code and open the manager's safe.Use the Staff Key on the Staff Only door behind reception, sneak into the manager's office, read the desk file for the Laundry Door code 1805, and open the safe under the desk with 1952.Old School Hacking unlocks by discovering the laundry code. Wine Connoisseur unlocks by opening the safe. The Manager unlocks by entering the office.Safe contains 6 of Roses playing card.The safe code 1952 is based on the wine clue; entering it wrong does not damage progress but blocks the card.
05LaundryEnter the laundry, find the bellhop disguise, and reach the note pointing to Room 206.Enter 1805 at the Laundry Door, descend the stairs, sneak or fight through the workers, find the Bellboy Hat and bellhop outfit with the Room 206 note, then exit through the side window toward the library.Laundry Day requires the disguise. Uninterrupted Service and Squeaky Clean require no harm and no detection. Getting Dirty requires defeating 5 laundry workers.None directly in laundry; the note points to Room 206.Workers calling reinforcements makes stealth much harder; restart checkpoint if spotted on a stealth run.
06Library / StudyReturn to the upper floors through the library and study.Climb the pipe from the laundry exit, sneak or bluff through the library, use cover takedowns or bluff the guards in the study, and reach the corridor outside Rooms 205–207.Peace Studies requires no harm in the study. Silent Study requires no detection. Indiscrete requires defeating 5 private security guards in the library.None.The library and study guards are densely packed; plan takedowns carefully on combat runs.
07Rooms 205–207Enter Room 206 and find all the clues.Pickpocket the Room 205 keycard from the maid, enter Room 205, climb through the bathroom window to the ledge, cross to Room 206, then inspect the keycard holder, security protocol, newspaper, room service receipt, wallet, and discarded suit. Break into the bathroom to confirm the blond man's disguise change.Housekeeping requires a staff member to open Room 205. Elementary requires finding all six clues in Room 206. Do Disturb simply requires entering Room 207.Slovakia Postcard is on the bedside table in Room 205. Intel Arrowhead and Intel 009 are in the hotel area; cross-check exact positions with the Intel locations guide.Missing the keycard forces you to restart the checkpoint or lure the maid back.
08Dining RoomSolve the Chimera fireplace puzzle and reach the wine cellar.Find the torn Chimera page on the food trolley, then press Lion, Goat, and Snake on the six animal dials. Enter the secret passage, push the rack, pull the lever, and descend to the wine cellar.Chimera requires solving the puzzle on the first try. Bellboy Hat can also be grabbed in this sequence if missed earlier.None.Pressing the wrong animal or an extra symbol fails Chimera; reload checkpoint immediately if the puzzle resets.
09Wine CellarDefeat the blond-man twins and defuse the bomb.Use parries, counters, and throws into wine displays to defeat the first twin, then handle the 2v1 fight. After the twins flee, trigger the fire alarm, interact with the bomb, select Battery to reveal the wires, then cut any two wires to stop the timer.A Beautiful Waste requires destroying 5 premium wine bottles during the cellar fight, usually by throwing the Specialist into displays.Legacy Dagger Shoe is found early in the mission prep area; confirm location in the legacy items guide.Some sources say the defusal order is Battery → Motherboard → Wires → Green; use the on-screen prompt and reload if the bomb explodes.
10Car chasePursue 009 by car.Hotwire a nearby vehicle or take the keys from the mysterious maid, maintain distance behind 009's car, take shortcuts, and avoid crashes.Floor It! requires reaching top speed during the chase.None.Crashing repeatedly can fail the chase sequence.
11Airfield / PlaneBoard the plane, defeat the guards, and survive the escape.Shoot the guards and red explosive barrels, use the belt loader to reach the stranded wire, board the plane, hack the flight controls with the Q-Watch to bank the plane and slide enemies out, then proceed to the cockpit. Attach the Q-Watch to the wall when the door won't open, fall, catch a hostile crew member's parachute, and deploy it.Firebrand requires destroying 5 explosive barrels. No Brakes requires dislodging the vehicle locking mechanism. Traveling Light requires throwing 3 hostiles from the aircraft.Playing Card Ace of Acorns is in the hotel area; confirm with the playing cards guide.Missing the plane jump timing forces a checkpoint restart.
Challenge stacking plan
ChallengeRequirementBest runStack withAvoid
Completionist: All the Time in the WorldComplete the other 26 challenges.AutoUnlocks after the rest are complete.Treating it as a separate route; it is a meta challenge.
Pacifist: All the Time in the WorldComplete Uninterrupted Service and Peace Studies.Run 1Ghost, Press Only or Self Check-In, Lone Wolf, Squeaky Clean, Silent Study.Any takedown in the laundry or study.
Ghost: All the Time in the WorldComplete Squeaky Clean and Silent Study.Run 1Pacifist, Uninterrupted Service, Peace Studies, Squeaky Clean, Silent Study, Lone Wolf.Being spotted in the laundry or study.
Assault: All the Time in the WorldComplete Getting Dirty and Indiscrete.Run 2Combat-focused runs.Pure stealth or pacifist routing.
Press OnlyEnter the tournament as a member of the press.Run 1Stealth/exploration run.Using the alternate ledge entry on this run.
Self Check-InEnter the hotel using the alternate entrance.Run 2 or replayAny run that does not need Press Only.Picking up the press badge on this run.
Lone WolfDon't get spotted by any of the other 00 recruits.Run 1Stealth run; scripted Monroe encounter is allowed.Walking near recruits marked with yellow indicators.
Bellboy HatFind the Bellboy hat.Run 1Exploration run; grab while in or near the laundry.Rushing past the disguises.
The ManagerEnter the hotel manager's office.Run 1Old School Hacking and Wine Connoisseur.Nothing; it is story progression.
Old School HackingDiscover the code to access the laundry area.Run 1The Manager and Wine Connoisseur.Skipping the desk file in the manager's office.
Wine ConnoisseurOpen the hotel manager's safe.Run 1The Manager and Old School Hacking.Forgetting the safe code 1952.
Laundry DayDisguise yourself as a laundry worker.Run 1Bellboy Hat and exploration run.Skipping the laundry area entirely.
Uninterrupted ServiceGet through the laundry without harming workers.Run 1Pacifist, Ghost, Squeaky Clean.Takedowns and environmental kills.
Squeaky CleanGet through the laundry without getting spotted.Run 1Pacifist, Ghost, Uninterrupted Service.Detection.
Getting DirtyDefeat 5 laundry workers.Run 2Assault.Stealth routing.
Peace StudiesGet through the study room without harming guards.Run 1Pacifist, Ghost, Silent Study.Takedowns.
Silent StudyGet through the study room without being spotted.Run 1Pacifist, Ghost, Peace Studies.Detection.
IndiscreteDefeat 5 private security in the library.Run 2Assault.Stealth routing.
HousekeepingGet a staff member to open Room 205.Run 1Exploration run; flip the Room 205 sign and eavesdrop on the maid.Picking the lock or using the keycard route on this run.
ElementaryFind all clues in Room 206.Run 1Housekeeping and Do Disturb.Leaving Room 206 before inspecting all six marked objects.
Do DisturbEnter Room 207.Run 1Exploration run.Nothing; just open the door.
ChimeraSolve the dining room puzzle on the first try.Run 1Any run that reaches the dining room.Pressing the wrong animal or an extra symbol; reload checkpoint on failure.
A Beautiful WasteDestroy 5 premium wine bottles during the cellar fight.Run 2Combat run.Defeating the Specialist too quickly without throwing him into displays.
Floor It!Reach top speed during the car chase.Run 2Action run.Crashing or taking the slow line.
FirebrandDestroy 5 explosive barrels.Run 2Action run.Shooting guards instead of the red barrels.
No BrakesDislodge the vehicle locking mechanism in the airplane.Run 2Action run.Missing the red canister next to the locked vehicle.
Traveling LightThrow three hostiles from the aircraft.Run 2Action run; bank the plane or manually throw enemies.Killing hostiles before they can be thrown out.

Two-run challenge plan

Do not try to complete every challenge in one playthrough. Run 1 handles stealth, exploration, and puzzles: Pacifist, Ghost, Lone Wolf, Press Only or Self Check-In, Bellboy Hat, The Manager, Old School Hacking, Wine Connoisseur, Laundry Day, Uninterrupted Service, Squeaky Clean, Peace Studies, Silent Study, Housekeeping, Elementary, Do Disturb, and Chimera. Run 2 handles combat and action: Assault, Getting Dirty, Indiscrete, A Beautiful Waste, Floor It!, Firebrand, No Brakes, Traveling Light, and the remaining entry method. Completionist unlocks automatically once the other 26 are done.

All codes and puzzles in this mission

Laundry Door code is 1805 from the manager's desk file. Manager's Safe code is 1952 from the finest wine clue. Dining Room fireplace puzzle is Lion → Goat → Snake, matching the Chimera drawing on the food trolley. Bomb defusal has two reported approaches: some guides say Battery → Motherboard → Wires → Green, while others say selecting Battery reveals the wires and cutting any two stops the timer. Use the on-screen prompt and reload if it fails.

Collectibles and cross-links

This mission contains the Slovakia Postcard in Room 205, 6 of Roses in the manager's safe, and at least one Playing Card and two Intel files in the hotel area. Because collectible exact positions can shift by patch or source framing, use the dedicated all-collectibles, playing-card, intel, and legacy-items guides for cleanup rather than relying on this route page alone.

Disguise and entry choices

The mission offers three entry methods and multiple disguises. Press Only uses a press badge, Self Check-In uses a ledge climb, and the staff entrance uses the Staff Key. The Bellboy Hat and laundry worker disguise open different social zones. Plan your challenge run before choosing an entry, because Press Only and Self Check-In must be done separately.

Next steps